I am sure it is possible even with the UnrealEngine. You cannot hide or run, the monster is always catching you.Īnyway lets hope that the people who makes games read what their client wants. Kholat is a game developed by independent studio IMGN.PRO, inspired by true events known as the Dyatlov Pass Incident. Being dead every 2 minutes is really anoying too. This checkpoint system is driving me crazy.In kholat all you ear is a snow storm and wolfes for hours specialy if you have to restart all the time over again, it is anoying even if the game is beautiful. Even is there are about 8 saves, at least you have some control of the game. It takes nothing to add a space for our own saves. My husband being great at understanding PC doesn't understand either.Įthan Carter was much more friendly even with the autosave but WOW do I hate those. The south is up and the north is down, so the east should be left and west should be right no? Being a bit dyslexic my mind cannot take this. Seems like if you walk in the wrong direction you get snapped back to the start place and then you can just keep walking ahead. You die a thousand time and restart a thousand time also. Pretty sure, once you go through the cave, take a fall and end up in a white-out blizzard, if you keep walking straight ahead, you'll come to the tent. Specialy that you almost never know where you are except from those rare sign. I am fed up with those seldom autosave and I will let go the game Kholat because of that. You have said exactly what I am thinking. It doesn't seem playable at the moment, whether you get motion sickness or not. Kholat is a brand new horror game based on the disappearance of campers in the Russian wildernessMORE Scary Games. Perhaps Kholat will eventually get a similar patch. ![]() It never had true save capability, but offered a sort of workaround that made it tolerable to play. Players take on the role of an unknown observer who arrives at the Ural Mountains to explore the area. The introduction is over, here is the walkthrough for this game, divided into one or. Vanishing of Ethan Carter got a patch to increase the number of save location checkpoints. Kholat is told through a first-person horror adventure framework. Watch our walkthrough and the guide of Kholat (PC / PS4 / XBOX ONE). It seems the game engine they used may produce nice-looking graphics, but it fails to provide the much-needed save capability. ![]() I'm so sick of the autosaves, single saves, and checkpoint system that have infested many newer adventure games. I'm no fan of sudden unpredictable deaths, but combined with the unacceptable lack of save capability, this game is not something I'd want to play. The well-written Eurogamer review told me exactly what I needed to know. I was considering trying the game because of the nice snowy graphics, despite that it uses the type of navigation that usually gives me motion sickness (simulation sickness). ![]() Here is a review that I found that answered my questions and maybe can help or discourage some other.
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